

Elise is a very dainty character with wispy features so her hair should be close to the head versus having too much volume. Since I’m pretty satisfied with her face, I’ll roughly outline the hair and get that sorted out. Broadly speaking, this is about how it’s broken down from realism to Anime-ish proportions. I tried to condense it in this little diagram but I strongly recommend doing studies of your own to improve your internal visual library on how faces work. The face is a tougher subject to explain since it’s all based on my collected knowledge gained from studying the human figure. Note that I’m forgoing any details as this is just about charting out how it’s functionally going to look before I define things too much.
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The base outline helped me know how to fold the clothing around her so it looks believable as to how it drapes on her body. Normally I’d do the hair with the face but for the sake of this tutorial, I felt it’s easier to see the face without adding it. Satisfied with the base figure proportions, I start roughing out the clothing and facial features. I recommend reading up figure drawing books and tutorials for learning from real life first before studying into anything stylized like Anime. Just a note, I can mostly eye things at this point due to just drawing so much for so long and having done many studies of realistic and anime figures, that this sort of thing I can whip up thanks to having a trained eye for it. Since I draw Elise with Anime proportions versus realistic ones like her original version, I can bend the realism a bit more to get that effect I want. When starting with any human, I always begin with a basic outline of the figure.
